Built by students. Portugal's first FIRST® Tech Challenge robot.
Designed, manufactured, programmed and built in Oeiras. From Portugal to the world.
The machine
Fortunate Son's game — DECODE: Two and a half minutes, four robots, one walled field. Hollow plastic balls are scattered across the floor and every one a robot lands in the goal scores. The first thirty seconds of it are played with nobody driving. That is the whole job — and every part below answers a problem it creates.
The game
Every year the world's high-school robotics league sets a new game, and every team gets the same six months to build a machine for it. This season's game is DECODE. Two robots a side, red against blue, two and a half minutes.

A walled floor about the size of a large room, with four robots inside. Two of them are yours — that pair is your alliance. The other two are racing you.

The game calls them artifacts: hollow plastic balls, purple and green, scattered loose across the floor at the start. They are the only thing worth points, and there are never enough.

A target at the end of the field, one for each side. Every artifact a robot launches into its own goal scores. The match is one long scramble to feed it.

Every match opens with thirty seconds of autonomous play: hands off the controls, nobody driving, the robot running on its own code. Then two students take over for the rest.
Everything you just watched the robot do is one team's answer to that.
The detail
CAD and control code are public. Fork it, learn from it, beat us with it.
View source on GitHub →github.com/teamthunderstrike